Soul's Remnant Dungeon Guide: Passes, Bosses & Rewards

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Soul's Remnant Dungeon Guide: Passes, Bosses & Rewards
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Quick Answer

Quick answer: Soul's Remnant is a classless free-to-play 2D MMORPG in Early Access — follow the verified steps below for this topic.

Overview

Every dungeon in Soul's Remnant starts with a Dungeon Pass. Dungeons look like floating crystals at their entrances; interacting with one shows the recommended levels and possible rewards before you commit. Offering a pass sets the difficulty, generates a layout, and sends everyone inside.

You can clear any dungeon solo, but a party is smarter: every member gets their own Silver Chest, and unwanted drops are easy trade bait.

How Dungeon Passes set difficulty

  1. Step labelThe party leader (or you, if solo) drags a Dungeon Pass into the offering box at the entrance.
  2. Step labelThe pass's rarity sets the difficulty: rarity 1–3 is Normal, 4–6 is Hard, 7–9 is Extreme.
  3. Step labelEchoes on a pass can dramatically increase difficulty; offering the same item recreates the same layout.
  4. Step labelPasses can roll bonus modes — Time Trial (clear within a time limit) and Double Trouble (double difficulty, double EXP and drops).

Rooms inside a dungeon

RoomWhat happens
Blue entrance roomHolds the purple exit portal; respawn point.
Standard roomSealed until the Slime inside and its waves are cleared.
Key Room (light red)Harder; the final wave drops the Boss Key.
Loot Room (yellow)Wooden Chests — up to four per clear.
Boss Room (bright red)Locked until the Boss Key holder enters first.

Rewards and rules

Silver Chests appear only after the final boss, and every party member gets their own — you can each open one. They can contain anything from Auras to Furniture, and every Silver Chest guarantees two essences: the dungeon-specific type (Grassy, Stone or Dark) plus generic Dungeon Essence — one of each on Normal, two on Hard, three on Extreme. Death works on a three-respawn budget: on the fourth death you are returned to Spawn and cannot re-enter that run.

Endgame note: the Cave Trial sits on Deep Cave 5 (30 / 60 / 90 recommended) and the Abyss Trial floats in Behind The Grave, entered with a Tear of the Abyss.

FAQ

Can I solo dungeons?

Yes — you only need a Dungeon Pass. The level 10 Slime Garden is soloable at level 10, though a party is smoother and each member gets their own Silver Chest.

How do I set dungeon difficulty?

Offer a Dungeon Pass at the entrance — its rarity sets the difficulty: 1–3 Normal, 4–6 Hard, 7–9 Extreme.

Sources

Fact-checked: 2026-08-14